About Animiotics

About Animiotics

Animiotics makes software that turns a written description of biology into an editable 3D animation built from real scientific structures. It is made in Sofia, Bulgaria, by a small team with a biotechnology background, and it runs a studio that makes custom films for biotech, pharma and medicine.

Kinesin transport, from one step to the whole body. A sample scene in the Animiotics library. Open it in the editor and change it.
900+new accounts in the last six months
~1 hourfrom a written description to a 3D scene
60 sper animation, rendered on cloud GPUs
2026editor launched in May, AI generation in September

Why we built it

Most biology happens in three dimensions and over time: a receptor changes shape, a motor protein walks, a cell divides. Yet most of it is explained with flat diagrams, because a real 3D animation has meant hiring a studio or spending months learning professional 3D software.

Animiotics removes that barrier. The manual 3D editor launched in May 2026 and the AI platform went live on 14 September 2026. Today you describe a mechanism, an AI builds the scene from real coordinates on our cloud computers, and you get a film and a scene you can keep editing. In the last six months more than 900 new accounts have signed up, from students and teachers to research labs and biotech teams.

Heart failure from body to receptor

The people behind it

A small team with biotechnology degrees, building the software and making the studio's films.

Portrait of Daniel Lachev, founder of Animiotics

Daniel Lachev

Founder

BSc Biotechnology, Sofia University St. Kliment Ohridski (2025). About six years in biology and ten in business. Builds the product and is responsible for the Animiotics Journal.LinkedIn
Portrait of Atanas Paunov

Atanas Paunov

Scientific storyteller

BSc Biotechnology. Part of the studio's creative team, turning the science behind each film into a clear story.LinkedIn

How we handle science

Real structures first

When a molecule has an experimental structure, the generator downloads it from the RCSB Protein Data Bank and records the entry and assembly it used.

Sources you can check

Each scene lists the structures it used, and each example animation on this site says what was simplified, such as timing, crowding or scale.

No invented claims

Scenes are illustrative unless they are built from measured data. We say so on every page rather than promising accuracy no AI can guarantee.

Human review where it matters

Our studio team is trained in biotechnology. For commercial films we recommend medical and regulatory review by your own team before external use.

How the Journal is written

Every article answers one practical question. It is researched from primary sources, such as RCSB PDB entries, peer-reviewed papers and the official documentation of the tools it covers, and the sources are kept with the article. Before publication each article goes through checks for scientific accuracy, source support, duplicate topics and image quality. When a step in a tutorial was not run in the tool, the article describes it as documented rather than tested.

If you find an error, write to support@animiotics.com and we will correct it.

A protein ribbon render from a Journal tutorial on ChimeraX movies
From the Journal: a ChimeraX animation tutorial.

Company facts

Animiotics
ProductAnimiotics, AI software for 3D scientific animation, and a custom animation studio
CompanySilverqueen EOOD, Sofia, Bulgaria
FounderDaniel Lachev
LaunchedEditor in May 2026; AI generation on 14 September 2026
PriceSigning up and the manual editor are free; AI plans start with Starter at $19 a month for 6 generations (about $3.17 each)
Contactsupport@animiotics.com

From the Animiotics library

Questions

Who makes Animiotics?

Animiotics is made by Silverqueen EOOD in Sofia, Bulgaria. It was founded by Daniel Lachev, who studied biotechnology at Sofia University St. Kliment Ohridski.

Does Animiotics train its own AI model?

No. It uses frontier AI models inside a workflow built for biology: tools that download real structures, search the literature, run Blender in the cloud and review rendered frames.

How can I contact the team?

Email support@animiotics.com. For a custom film, use the studio page to start a project.

Keep reading

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