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Animiotics vs BioRender

BioRender is built for 2D scientific figures, graphs and slides, and it does not offer animation. Animiotics makes 3D animations and stills from real structures. Many scientists will want both.

Mitosis: an animal cell divides in two. Made in Animiotics from a written description.

What BioRender does

BioRender lets you create professional 2D figures from a library of more than 50,000 icons and templates, with graphing, slides, a poster builder and an AI assistant. Its PDB Builder turns a structure into a 2D icon for the canvas. Its help center states that it does not currently offer animation.

Academic plans are $35 a month billed annually or $39 monthly for an individual, and $99 a month for a five-seat lab billed annually. Industry plans start at $95 a month billed annually. Figures made on the free plan cannot be used for publication or commercial use.

What Animiotics does

Animiotics creates 3D scenes and animates them: a receptor in a moving membrane, a cell dividing, a drug finding its target. You can render a video, export a PNG still from any angle or share an interactive 3D link. It is not a 2D layout tool for multi-panel figures.

Side by side

AnimioticsBioRender
Output3D animations, stills and interactive scenes2D figures, graphs, slides and posters
AnimationYesNot offered
StructuresReal 3D coordinates from PDB or your filesConverted into 2D icons
How you workDescribe it, then refine in 3DDrag and drop icons and templates
Academic priceFrom $3.99 a month$35 a month billed annually, individual

Checked on each vendor's own website in October 2026.

Use them together

Build your multi-panel figure in BioRender. Make the 3D view or the animation in Animiotics, and drop a PNG still into the figure or the video into your talk.

Questions

Can BioRender make animations?

BioRender's help center says it does not currently offer animation. Animiotics is built for 3D animation.

Can Animiotics make 2D figures?

Not as a layout tool. You can render high-quality PNG stills of 3D scenes and use them in figures made elsewhere.

Keep reading

Describe it. Watch it move.

Start your first animation from a description, a structure or a photo.